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Breaking world limit 3: Network compatible with old clients/servers [WIP] #12142
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Basing a PR on a PR on a PR is not ok, please also wait for confirmation or rejection about whether we want to go ahead on this |
Aside from the fact the core maintainers will never merge a PR increasing world size no matter how compatible or well done it is. How does the backwards compatibility affect performance of clients on this series of PR's on old servers/worlds for the 5.x.x series of minetest engine? If there is some terrible degredation in performance, then that should be fixed or discussed. |
This is incorrect. We've decided not to do it at this time as we want to prioritise other things, such as those outlined by the roadmap: Graphics, User Interfaces, Entities, and Maintenance. In the future once these things are improved, this feature may be reconsidered I'm in favour of expanding the world size, but it needs to be weighed up against other things. Is a bigger world really more important than an improved UI, rendering performance, and graphics modernisation? Also, locking this PR. Please reply in #11843 if you wish |
Based on #11910
With USE_POS32=1 can connect to older servers or be server for older clients
NOT FINISHED, HAVE BUGS